8 Funniest Quests In The Red Dead Redemption Games

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Granger’s tricky, but Arthur’s trickier. A sleight-of-hand trick with a stick of dynamite causes the manure wagon to explode, covering Granger in pig excrement. Arthur never gets his Boy Calloway stories, but he gets the better of Emmet Gran


After finishing Red Dead Redemption 2 Chapter 2, Arthur can discover a wrecked circus caravan in Lemoyne. A man by the name of Margaret claims he is a female animal wrestler, and his carnival beasts have all escaped. Pleading for help, he asks for assistance finding his lost Zebra, Tiger, and Lion. Luckily for Arthur, these animals aren’t as rare as RDR2's Carolina Parake


The mysterious charms can mainly be found in trees to the south of the river. In total, thirteen need to be destroyed. Once the charms are gone, the shaman and Obediah are found having a conversation. The shaman now claiming that destroying all of the charms has released all the dark spirits free. Obviously something is up, so Arthur threatens the shaman, who decides to take off. Obediah then explains the shaman told him to never go to the mine north of Butcher’s Cr


Once Chapter 1 is complete and Arthur has run into the Night Folk of the Bayou at least one time, he can come across a RDR2 Stranger mission in the form of an old man sitting at a camp on the road out of Lagras. The man will begin telling stories about the Night Folk - terrible people who murder innocents and have claimed his house for their own. While the Night Folk are more outwardly homicidal than the creepy inhabitants at Red Dead Redemption 2's Aberdeen pig farm , they still need to be dealt w


Like most of the strangers across the Red Dead world, Professor Marko Dragic is something of an eccentric. What starts as an innocent mission on a boating lake becomes something much darker when Dragic goes all Frankenstein and harnesses the power of electricity to create his very own bionic


Location: Buildings between the Gunstore and General Store in Saint Denis

Everyone who has ventured to Saint Denis might realize that this isn’t exactly the healthiest city in 1899, nor is it the safest. Those who have explored enough of Saint Denis might have stumbled upon a few mysterious writings etched into the walls of certain areas, spelling ominous warnings and riddles for those who dare to stay. In total, there are 5 of these scribbles scattered around Saint Denis, and finding them all reveals a pentag


Location: Bayou Nwa and Bluewater Marsh between 8 PM and 3 AM

Venturing through Lemoyne is always going to be dangerous, but even more so if players dare to cross the swamps of Bayou Nwa at night, for at night, is when the Night Folk come out in search of new victims. Occasionally, players might hear the wail of a woman in the Bayou Nwa district of Lemoyne, but high honor players shouldn’t be fooled by this woman in distr


Location: East of Emerald Ranch and South of Osmon Grove

If players venture to the East of Emerald Ranch and just South of Osman Grove, they will find a pleasant hill for which they can set up camp. This spot is usually already taken by a friendly and unnamed stranger, who will invite Arthur to stay at his camp and share stories, to which the man is rather quick to confess his sick desires for a widow that he has found in the woods, all al


This sequence, while probably terrifying for the passengers, is a relatively violence-free RDR2 robbery . Arthur keeps his gun pointed toward the roof of the car for the most part, only occasionally firing a shot to hurry up skittish or stubborn passengers. It isn’t until the back car is searched where things go awry and Arthur needs to save Sean, which results in four guards being shot. Shortly after, the law finds their way to the halted train, and thus begins s shootout with a couple of dozen lawmen. Once the lawmen need to recoup, the gang escapes on horseb


Venturing to the center of this marked pentagram in Saint Denis late into the night will reveal a vampire, sucking the blood of his latest victim. For most players, finding all 5 mysterious writings won’t be a focus of their playthrough , nor would they know about the literal vampire who stalks the night with an Ornate Knife to instantly kill Arthur should he get too cl

After Shiftacre is intimidated into validating the paintings, the Mayor will contact Arthur again after a couple of days . This time, he wants Arthur to track down an NPC named Hector Fellowes and convince him to contribute money to a public library. Fellowes will not donate willingly, forcing Arthur to get the money by threatening him. Next, Arthur will return to the Mayor's mansion to speak with him.


The last, and most chaotic, train robbery of red dead redemption 2 cheats Dead Redemption 2 comes at the end of the game. The gang is broken and members have gone their separate ways, but Dutch has one more job to pull. When the train doesn’t stop in Saint Denis as planned, the remaining gang members chase it down on horseback, resulting in the player jumping from horse to train and vice versa multiple times as they trek along the train tracks in an explosive shoot